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Ms. Sorge's Table Challenge
Description:
This interactive bulletin board was created as a behavior management strategy for the classroom. Each table in the classroom works together as a group to gain "IPods." Once a group gets 10 or 20 IPods (depending on the class), they win a prize. Their prize entails 5 "Hooting Hoorays" (tickets to exchange for prizes in the school) and a prize from my prize box, a lunch bunch, or a homework pass. The students choose their prize.
Once each class begins, a selected student put the class title (reading, math, or social students) at the top of the chart. Throughout the class period, I give IPods to tables if everyone is on-task, following directions, prepared, etc. I will also give IPods to tables if one person from the group is doing exceptionally well by going above and beyond expectations. By the end of the class period, the tables' IPods are tallied up by a selected student and are documented on the corresponding class chart. Once the IPods have been tallied, they can't be taken away; however, during class I may take away IPods that haven't been tallied, for any misbehavior.
With this type of behavior management strategy, students have to earn their rewards. Also, if they misbehave, they only lose out on gaining an away. This is much better than them losing something that they've rightfully earned, such as recess.
*Note: I adapted this strategy for my 2nd graders by allowing each table to earn IPods throughout the day and tallying the IPods at the end of the day. At the end of the week, the table with the most IPods got to have lunch bunch with me.
This interactive bulletin board was created as a behavior management strategy for the classroom. Each table in the classroom works together as a group to gain "IPods." Once a group gets 10 or 20 IPods (depending on the class), they win a prize. Their prize entails 5 "Hooting Hoorays" (tickets to exchange for prizes in the school) and a prize from my prize box, a lunch bunch, or a homework pass. The students choose their prize.
Once each class begins, a selected student put the class title (reading, math, or social students) at the top of the chart. Throughout the class period, I give IPods to tables if everyone is on-task, following directions, prepared, etc. I will also give IPods to tables if one person from the group is doing exceptionally well by going above and beyond expectations. By the end of the class period, the tables' IPods are tallied up by a selected student and are documented on the corresponding class chart. Once the IPods have been tallied, they can't be taken away; however, during class I may take away IPods that haven't been tallied, for any misbehavior.
With this type of behavior management strategy, students have to earn their rewards. Also, if they misbehave, they only lose out on gaining an away. This is much better than them losing something that they've rightfully earned, such as recess.
*Note: I adapted this strategy for my 2nd graders by allowing each table to earn IPods throughout the day and tallying the IPods at the end of the day. At the end of the week, the table with the most IPods got to have lunch bunch with me.